Wednesday, October 14, 2009

Barbie Wild Horse Rescue

Produced by: Vivendi Universal Games (vivendiuniversal.com)

The “Barbie Wild Horse Rescue” video game was the first Barbie game created for the Xbox video game system. This game uses the “point-of-view” perspective in that you feel you are riding a horse and guiding it through different areas that simulate your horse jumping over trees that have fallen across the path you are riding, crossing rivers, and climbing ledges. The virtual space created in this game through the use of real-time 3-D images make you feel as if you are actually riding and controlling your horse.

Blackhawk Striker 2 by Gateway

Produced by: Gateway (gatewaygames.com)

The Blackhawk Striker 2 game that is loaded in Gateway computers is an example of a game that is produced using the isometric perspective. You are in control of a military helicopter and flying above images of tanks, anti-aircraft weapons, and boats that the helicopter passes over. There is no real perception of depth, but rather more like the objects below are moving on a conveyor belt as the image of the helicopter passes over it. There is no real virtual space feeling in this game. You see the helicopter on the screen moving over the images below, but don’t get a feel of actually being in the helicopter.

This game is probably one of the more basic varieties of games available because no special controller or game system “box” is used other than certain keys on the computer keyboard.

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